Level-oriented universal visual representation environment

Leszek Rybicki, Marta Burzańska


We propose a three-dimensional graphics engine targeted at simultaneous visualizing multiple data sets and simulations in progress using a number of different visualization methods. The user can navigate between different views in a way in which one would traverse a museum: by switching focus from one object to another or zooming out to include several objects at the same time. Related visual-izations are vertically organized into levels or floors, further enhancing the museum metaphor. Additional information and means of manipulating the visualized data or simulations are provided for the user in a form of a two-dimensional on-screen overlay and also with the use of various input devices, not only mouse or keyboard. L.O.U.V.R.E. proved to be a very efficient and useful tool when dealing with experiments on robotics simulations. This paper presents such usage, and al-so indicates other possible applications. We find that it fills a gap as an intuitive solution encompassing graphing, simulation and user interface at the same time. Its applications go far beyond computer science research into such fields as biology or physics.

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DOI: http://dx.doi.org/10.17951/ai.2010.10.2.79-91
Data publikacji: 2010-01-01 00:00:00
Data złożenia artykułu: 2016-04-27 16:26:37


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