Failed Failures: The Critique of the Game of Thrones Video Game

Agata Waszkiewicz

Abstract


In this research paper the Game of Thrones video game is juxtaposed with the original book and TV series in order to investigate the differences in failures experienced by the characters, primarily in the context of its fairness. J. Juul's book from 2013 serves as a main source of theoretical framework. It is argued that by misinforming the player about their influence on the plot, the game causes the player to develop learned helplessness, which, in turn, causes a lack of interest and lowered enjoyment.


Keywords


Game of Thrones, failure, learnt helplessness, attribution theory, coping mechanisms

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DOI: http://dx.doi.org/10.17951/nh.2018.3.137
Data publikacji: 2018-08-17 08:52:23
Data złożenia artykułu: 2018-01-05 15:06:55

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